In ART326: Art Education Studio students are responsible for the planning and implementing of all aspects of the peer teaching experiences. Assignments focus on particular learning objectives and use various art mediums and technology that are common in the public schools. The application of new technologies is an essential component of these unit and lesson plans. These units of instruction include a thorough introduction of the subject (including cultural, historical and social implications) through specific activities embedded in the lesson and design of a final assessment.
Each individual/team is responsible for the planning and implementing of all aspects of instruction for a secondary art experience. As noted above, these experiences include a thorough introduction of the subject (including cultural, historical and social implications) through specific activities embedded in the lesson; student reflective activity; and design of a final assessment. The units/lesson portfolios found below highlight the planning and implementation of art experiences highlighting technology.
In addition to developing the complete, written unit and lesson plan, blog, and all support materials, students act as teachers and facilitate the learning process for the class by:
- Turning in unit and lesson plan and meet with the instructor to discuss appropriate concepts, enduring understandings, learning objectives and assessments for teaching;
- Creating a blog with all necessary components;
- Providing a “teaser” (no later than one week before teaching) to your peers so that they may begin thinking about the upcoming lesson you will teach and any materials, tools and preparation that need to be brought to class for the lesson;
- Presenting the lesson(s) to the class;
- Assisting students during work time;
- Writing a reflection of what happened in class;
- Preparing all teaching materials (handouts, supplies, etc.);
- Designing a student reflective activity for the lesson.
Peer teaching examples:
Hero Shrine: Hero Shrine is a three-dimensional exploration and response to understanding how an artist can remember, honor, critique or memorialize an event, idea or person. Alternative printmaking processes, metal tooling, drawing, painting, photography, computer, and graphic design are incorporated to support the intended concept.
Printmaking and Technology: In this lesson the students will explore self-portraiture and printmaking using traditional and hi-tech methods. Relief, intaglio, and mono-print techniques are explored through the concept of self; representational and abstract. The fabrication lab will be utilized to create relief plates.
Selected Peer Teaching Websites – 2017
Digital Fabrication – In this art experience students will be learning the basics of Rhino, a 3D design computer software, in order to create their own puzzle pieces that will be 3D printed and used as a component for a larger collaborative installation.
Video Sculpture – In this experience, students will be working with video and to create an installation piece by using video and three-dimensional forms to document a transformation. Additionally, student will research the work of contemporary artists Marck, Rabarama, Ash Bolland from Vivid Sydney 2017, and Robert Seidel.
Videography – This experience is intended to give students a brief introduction into videography, from planning to post-production editing. Students will have the opportunity to explore the planning process, the shooting of video footage, and the possibilities of using video editing software.
Animation – Social injustices will be explored through claymation in this art experience. Students will consider a relevant problem in the world and explore the in depth process of making a movie.
Graphic Design Part I – Graphic Design Part II – In these art experiences students will be learning about design composition, contemporary graphic designers, Adobe Illustrator, and logo and poster design by creating their own logo and event poster.
Digital Drawing – In this experience, students will use Krita, a free and open-source raster graphics editor, to create an abstract digital drawing that represents their technology teaching philosophy. Students will participate in a philosophical chairs activity that has them analyze traditional two-dimensional art and digital art by comparing and contrasting the art-making process and viewer interaction.
Drawing in Space/Virtual Reality – Students will have the opportunity to use a virtual reality program called Tilt Brush to create a work of art that allows the artist to draw/paint in a three dimensional space.
Selected Peer Teaching Websites – 2016
Claymation Creation – A three-dimensional exploration of the animation field using story themes as its focal point. After viewing and discussing several famous examples of claymation film, students will break into groups and create a storyboard that explores a chosen theme (will be provided a list). Then, using clay and various studio materials, groups will create a 30 second – 1 minute claymation.
Building Digital “How To” Guides – In this lesson students will be creating a “How to Guide” about a subject that they love. These guides will be created using Videoscribe software. The goal for the project is to teach each other about subjects that we love while incorporating digital animation.
Digital Drawing: The Beginning – In Digital drawing students explore options of digital drawing platforms,and how tools can be used. Students also learn about what hardware can be used with the programs to achieve the best results
Exploring Digital Drawing – Using a variety of digital drawing programs, students will create three self-portraits, each depicting a different aspect of themselves. Students may want to draw past, present and future self; in three different areas of life (ex: school, work, home), or three sides of their personality (ex: creative, introverted, goofy). How can you communicate “who you are” to your classmates in your drawings?
Digital Drawing to Create Surrealism – Using contemporary digital drawing artists who focus on surrealism, students we will learn how to use ArtRage to create a surrealistic image based on three unrelated prompts.
Graphic Design: Creating the Ultimate Logo – Students will create a logo, using adobe illustrator, for their favorite musician/band using both typography and symbols.
graphicdesigngif! – After drawing 3 words and exploring possibilities through ideation, students will combine all of these elements in Adobe Photoshop to create a “story”. Using the timeline, and various tools, the students will combine their character with a setting and animate the character doing an action in a short gif image.
Graphic Design Exploration – In this lesson students design a blister package for a product emphasizing the particular qualities of the product that will engage the consumer and “convince” them to buy the product.
Techniques in Dreams and Fibers – Today you be fiber explorers of the dream world. You will be making a collection of samples from “fiber centers” around the room by choosing which techniques and materials you want to explore. The samples you make at these centers will be influenced by the concept of dreams. The explorations you make will be shared with your peers at the end of the lesson.
Digital Fabrication in Action – Using 3D modeling software, a 3D scanner, and a laser cutter, the students will create a scaled model of a sculpture installation that conveys their connection to an environment/place.
The Art of Cinematography – During this lesson students will be introduced to the basic concepts of cinematography. Students will first create detailed story boards which they will then use to create a cinematic music video using phones to shoot the video, and iMovie or WeVideo to edit.
Selected Peer Teaching Websites – 2015
Printmaking and Technology – In this lesson the students will explore self-portraiture and printmaking using traditional and hi-tech methods. Relief, intaglio, and mono-print techniques are explored through the concept of self; representational and abstract. The fabrication lab will be utilized to create relief plates.
Digital Drawing – In this lesson students will be exploring self portraits through spirit
animals. The students will be exploring different digital drawing techniques including PhotoShop and Adobe Illustrator.
Communication Design – “Self-centered media” in a a material culture. Using Photoshop and Illustrator to envision a new reality.
Digital Storytelling – You are about to embark on a great adventure of creating a digital story! You are an author that has just been offered a job to create a story. You must take a classic fable or fairy tale and make it for a contemporary audience. You will be working in pairs so make sure you and your partner are both on board to recreate the same fable or fairy tale. The catch is that it is digital. There are no pages, no physical book, just a computer and an animation program. Your finished product will be shared with the world.
Video – In this lesson, you will get to explore the history and evolution of video-related art! Then, using your new knowledge, you will get to pair up and create your own short film using a style of your choice! You will be able to use a variety of materials and then edit your film in iMovie.
Installation and Public Art – CSU is hosting a publicly televised presidential debate that centers around a lot of controversial issues! Because of the upcoming presidential debate, CSU wants to set the stage for visitors and has commissioned you as artists to create installed public artworks that make a statement about one of the issues being discussed.
Art and Advocacy – Think about…Why do we learn about the arts in school? What transferable skills does art teach students?
How can art teachers advocate for their programs? These questions and more (preparing K-12 art exhibitions) will be explored in this class.
Selected Peer Teaching Websites – 2014
Craft Media – In this experience students explore craft media in the form of jewelry making, fibers (papermaking and bookbinding), and ceramics.
Motion Media: In this unit we will focus on the artistic and expressive qualities of motion media.
Graphic Design: Explorations of Identity and Graphic Design
Visual/Material Culture: During this unit students will be exploring the meaning of visual and material culture. They will complete 2 main projects that will assist in their understanding of the visual and material culture around them.
Multi-Media/Conceptual Art: Many conceptual artists fall into several categories: Installation, transformation of objects (such as Duchamp’s Fountain), and performance pieces. Often times they can result in shocking results, that make you question humanity as a whole. And some simply make you question a simple object.
Metamorphosis will allow you to explore the extensive world of conceptual art, drawing inspiration from conceptual artists, from non-art objects, and from your everyday experiences and/or habits. For this project, documentation is key!
Selected Peer Teaching Websites – 2013
Please visit the following blogs to view all peer teaching lesson plans and documentation.
Hero Shrine – In this experience students will explore mixed media processes and materials to create an art work that pays tribute to a “hero”; a person, ideal, event and/or response of importance to the artist.
Fibers – Using a variety of fibers techniques, students will create a visual narrative about
teaching and artmaking.
Printmaking – In this lesson students will be learning the printmaking techniques collagraph and woodcut. Students will create a collagraph to represent an internal self-portrait that is an abstract representation of who they are. Then they will create an external self-portrait of a literal representation of themselves using the relief process. In this lesson students will also gain an understanding of the history of printmaking.
Jewelry/Metals – Students will choose between several artistic choices such as enhancing a natural object in jewelry like Sarah Hood, using nature to inspire a man-made object like David Freda, or making non-natural looking pieces out of found natural objects! Students will explore resin, wire wrapping, and paper bead making and build on their prior knowledge of metals by possibly including reposse and chasing. The objective is to come up with a piece inspired by nature in whatever form that may take!
Visual Literacy/Culture & Design – In this lesson, students will be exploring the concept of visual literacy through the examination and critique of images that we see on a daily basis. In addition, students will create a poster in Photoshop that expresses a message they want to share.
Performance/Electronic Art – An exploration of performance art and iMovie to allow students to explore conceptual art. Using a piece of literature, students will respond visually by creating a short video that documents their“performance response” to a poem.
The following units/lesson plans incorporate technology:
Me, Myself and I: A Lesson in 3D Modelling – Students will create a sculpture using 123D Catch to describe how the artist physically relates to the world and culture around them.
Layers of Identity – In this Unit Lesson Plan we will explore the many layers of our own identities as individuals through a series of printmaking projects. While deconstructing the meaning of self portraiture, what our outside looks like and how we can represent who we are within, we will go on a journey through the history of printmaking. We will investigate the past as well as experiment with the latest innovations in digital
manufacturing applications for the Arts.
Create Time – The focusing lens for this unit is TIME! Why do artists create artwork about time? Why is it important to the artist and viewer? These are the kinds of questions that High School students should be thinking about when they are making an iconic symbol of time: a clock. By using modern new technologies such as a laser engraver and 3D printer, the sky is the limit to the many ways their clock can be represented and interpreted.
Temporary Art Works – In this unit students will research an issue that they are passionate about or an issue that has an ongoing controversy. Students will then think of associations and other artworks that deal with that issue. In illustrator, the students will create a stencil using the laser cutter that could be used to bring attention to that issue. In this lesson, the students should discuss the importance and consequences of street art. The students will be able to spray paint their stencil either on a canvas or on a large, ready-made wall for all students to use.
Laser Words – This unit focuses on using multiple mediums and new technologies to create an art collection. In the first lesson the students will create a symbol and a story that represents them. The students will explore printmaking and the woodcut process to create multiple prints of their symbol. The second lesson uses those prints to add their story into the symbol. They will first look at paper art by various artists who make their paper cutouts by hand. The students will make a contour drawing that they will then cut out the negative spaces to get a feel for how hard and how long it took these artists. We will then use either hand, iPad, or GIMP to add typography to their prints and use the laser cutter to cut out their final piece. The last lesson the students will learn about mult-media art and installation art. They will use their laser cut story symbol and transform it into a new piece.
Transforming Space – This unit explores three different kinds of space, personal, living/private, and public/shared. These spaces are associated with relative norms and sometimes rules, that which can be altered by an artist’s design. Students will be adapting the use of technologies like 3D modeling software (Rhino, GoogleSketch Up), 2D modeling software (Adobe Illustrator/equivalent), and will have access to tools to help them plan or create their transformations of space (laser cutter, 3D printer, vinyl cutter). Students will be designing their transformations from a range of approaches of their choosing. They will examine artists such as Nick Cave, Dalton Ghetti, James Turrell, Richard Serra, and Claes Oldenburg.
Geometric Archetypes for Personal Power – In this Unit/Lesson plan students will have already received an introduction to the software program Rhino. Designs can be made in Rhino and used with technologies such as a 3-D printer, CNC machine and for this lesson the data from the students designs (made in Rhino) will be sent to a laser cutter to be printed for their completed art work.
Art in the Technology Age – Paper is usually seen as what supports a piece of art, or what holds a medium…but not usually as the art itself. In this unit, students are going to bend the limitations of paper. They are going to sculpt, cut and create installations all out of paper. They will be learning how to incorporate technology to enhance or describe the limitations and qualities of paper. After this unit, students should be able to see material as having many properties and opportunities in art. Their knowledge of the laser printer and vinyl cutter could be used in later projects by their choosing to create more elaborate sculptures. They should have the knowledge of finding contemporary artists and able to communicate fluently with their classmates about their findings and ideas.
Selected Peer Teaching Websites – 2012
Murals-Let’s Go Public – Becca Black
Lesson: Mixed Media – Mel Reis
Lesson: Jewelry/Ornamentation – Eileen Salzman
Lesson: Sculpture/3D – Hannah Steiner
Lesson: Fibers – Hilary Soderling
Lesson: Ceramics – Kirsten Gotaas
Lesson: Printmaking – Janis McLaughlin
Lesson: Photography – Allison Philip
Lesson: Digital Art – Grahm Hendrickson/Kelsey Ford
Lesson: Visual Literacy & Design – Brooke Stanke/Eun Soo Kim
Lesson: Performance Art – Teal Johnson / Mary Bozzelli